[content] re9
[voidcannon] various improvements [pagex] update packages [pagex/commons] add custom emoji
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},
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authors: [testauthorPagex],
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collections: [
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videogamesCollection.id,
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testCollection.id,
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featuredCollection.id
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]
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@@ -54,7 +54,6 @@ export default {
|
||||
},
|
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authors: [testauthorPagex],
|
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collections: [
|
||||
videogamesCollection.id,
|
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testCollection.id,
|
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featuredCollection.id
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]
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@@ -22,6 +22,8 @@ Voidcannon supports ||spoiler|| syntax to hide text until the user manually reve
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||Spoilers will cover everything within them (i.e :p3smile:) but will not visually adapt their height to them
|
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(due to the way they're made).||
|
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|
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||Spoilers can also handle wrapping content<br>which is pretty nifty||
|
||||
|
||||
```md
|
||||
Voidcannon supports ||spoiler|| syntax to hide text until the user manually reveals it.
|
||||
```
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@@ -64,7 +64,7 @@ export default {
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},
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color: "#D02843"
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},
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authors: [bignutty, testauthorPagex, placeholder],
|
||||
authors: [placeholder, testauthorPagex, placeholder],
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collections: [
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testCollection.id,
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featuredCollection.id
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content/articles/resident-evil-requiem/content.md
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<voidcannon-cta>
|
||||
<md-icon slot="icon">preview</md-icon>
|
||||
Later parts of this post will contain spoilers for the story, ending, and specific gameplay sections.
|
||||
</voidcannon-cta>
|
||||
|
||||
## Starting with what's best
|
||||
|
||||
The game looks gorgeous and runs flawlessly. Even on my hardware.
|
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|
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<voidcannon-carousel>
|
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<voidcannon-slide>
|
||||
|
||||

|
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|
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</voidcannon-slide>
|
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|
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<voidcannon-slide>
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|
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</voidcannon-slide>
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<voidcannon-slide>
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|
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</voidcannon-slide>
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|
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<voidcannon-slide>
|
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|
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|
||||
|
||||
</voidcannon-slide>
|
||||
</voidcannon-carousel>
|
||||
|
||||
My graphics card (Radeon RX 5500 XT) is the lowest one listed under the "minimum requirements," I'm running on 8 GB of
|
||||
RAM, and my CPU is probably below what they recommend. The game still looks great, even on low (not lowest!) settings.
|
||||
|
||||
Admittedly, frame generation was necessary to keep the game at or above 60 FPS throughout the entire experience. This
|
||||
resulted in occasional Vsync issues, but it didn't degrade the experience for me. The RE Engine continues to be the
|
||||
prime example of what a modern game engine *can* be if developers actually care. The game does a great job of utilizing
|
||||
its lighting to draw attention to what matters, or simply to create mesmerizing set pieces.
|
||||
|
||||
The attention to detail and care really shines throughout the various environments you visit. Each and every material
|
||||
looks real, every area has small props lying around, but never to the point where it feels artificial. Something new in
|
||||
this game are the dynamic blood splatter decals that can get applied to the environment after an encounter. Some of
|
||||
these even manage to stick around for quite some time, which is nice when you play larger sections in one sitting.
|
||||
|
||||
<voidcannon-carousel>
|
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<voidcannon-slide>
|
||||
|
||||

|
||||
|
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</voidcannon-slide>
|
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<voidcannon-slide>
|
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|
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|
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</voidcannon-slide>
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<voidcannon-slide>
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||||
|
||||

|
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|
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</voidcannon-slide>
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<voidcannon-slide>
|
||||
|
||||

|
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</voidcannon-slide>
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<voidcannon-slide>
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</voidcannon-slide>
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<voidcannon-slide>
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||||

|
||||
|
||||
</voidcannon-slide>
|
||||
</voidcannon-carousel>
|
||||
|
||||
My only critique regarding visuals would be that the Raccoon City half of the game could use a little more color. It
|
||||
gets a bit repetitive to spend four hours running through gray and beige buildings.
|
||||
|
||||
## Grace gets real
|
||||
|
||||
I believe that Grace feels unlike any other character I've played in a Resident Evil game before. She reacts the way
|
||||
you'd expect someone to react given the situation. She's not combat-trained; she's an office worker thrown into the most
|
||||
horrifying scenario imaginable. The previous two games, Resident Evil 7 and Resident Evil Village, were held back in
|
||||
their horror by having a walking quip machine, Ethan Winters, who could not be fazed by anything. That man could lose
|
||||
every last limb on his body and still have a "Fuck you" left for whoever was responsible.
|
||||
|
||||

|
||||
|
||||
This is also reflected in her gameplay sections; the area design and item placements are meant to keep the tension high
|
||||
while offering stealth as a preferred option. This does work for the opening hours of the game, but by the end of her
|
||||
hospital section, I had around 40 spare bullets and more health items than I could count, despite killing every enemy
|
||||
in my way.
|
||||
|
||||

|
||||
|
||||
One unfortunate aspect of Grace's campaign is the complete lack of boss fights. Her gameplay includes one section that
|
||||
could be considered a boss encounter, except you don't actually fight anything (more on that later). I suppose the
|
||||
intention was to keep her underpowered throughout the entire experience, but I still would have preferred having to
|
||||
actually fight back for once.
|
||||
|
||||
## Leon gets unreal
|
||||
|
||||
Leon's gameplay is essentially the Resident Evil 4 remake on crack.
|
||||
|
||||
I actually ended up having the complete opposite problem to Grace's campaign by the end: I had an inventory full of
|
||||
crafting supplies, while health remained a scarce resource. A look at my inventory right before heading to the final
|
||||
boss pretty much says everything (click to reveal):
|
||||
|
||||
||||
|
||||
|
||||
Even though the available selection of guns is almost identical to the Resident Evil 4 remake, I found that the enemy
|
||||
variety made the pistol and rifle the right answers most of the time. I rarely used grenades, as the environments seldom
|
||||
presented good opportunities for them. The few sections that did ended up so hectic that I'd grab my trusty shotgun
|
||||
instead of trying to line everyone up for a grenade strike.
|
||||
|
||||
I was also pretty consistently low on credits for the supply crate, despite my continued strategy of killing anything
|
||||
that moves. It is a little unfortunate that, at least during the campaign, you only get access to one alternative
|
||||
pistol.
|
||||
|
||||
## All together now!
|
||||
|
||||
I had a great time with the dual-protagonist campaign. Especially in the first large section of the game, being able to
|
||||
experience the same area from two play styles is a lot of fun.
|
||||
|
||||
I do wish they had balanced the lengths of each section better. The "meat" of the game is one large section where you
|
||||
play as Grace for two to three hours, and another where you play as Leon for three to four hours. At the beginning and
|
||||
end of these, the game quickly cuts between the two perspectives to show you what was happening "in the meantime" or
|
||||
somewhere else.
|
||||
|
||||
This works from a storytelling perspective, but it results in neither gameplay style really being able to shine outside
|
||||
its "dedicated" large section. Some of the changes last for maybe 10 minutes before switching back to the character
|
||||
you were playing as previously. I'd love to see more of this style of gameplay in the future, though (maybe even a
|
||||
proper Resident Evil 6 reimagining that combines the best parts into one cohesive campaign).
|
||||
|
||||
<voidcannon-cta type="primary">
|
||||
<md-icon slot="icon">preview</md-icon>
|
||||
From here on out I'll focus on the story and specific sections of gameplay.<br>If you haven't played the game I'd recommend you stop reading.
|
||||
</voidcannon-cta>
|
||||
|
||||
## Game Design (0/3)
|
||||
|
||||
One major gripe I have with the game is the overreliance on "do/get three things."
|
||||
|
||||
During my playthrough, I can remember encountering all of these:
|
||||
|
||||
- Collect three quartz blocks
|
||||
- Obtain three security clearances
|
||||
- Get three substances to analyze (Crafting Recipes)
|
||||
- Find and open three safes
|
||||
- Gather three spark plugs
|
||||
- Turn on three generators
|
||||
- Find three detonator parts
|
||||
- Find and open ~~four~~ three containers (One was already open)
|
||||
|
||||
No matter what our protagonist(s) have to do, it's three or nothing. There are a few exceptions where an item has two (
|
||||
|
||||
2) uses or you have to do two things, but most of your playtime is spent watching (0/3) turn into ~~(3/3)~~.
|
||||
|
||||
Three is a nice middle ground between "this could have just been a linear section" and "this is too much, I'm getting
|
||||
tired," but once everything relies on the rule of three, it starts to feel repetitive and artificial.
|
||||
|
||||
In addition to everything requiring you to do three of something, the game also heavily suffers from "Resident Evil
|
||||
logic", meaning the protagonists often act unreasonably given the situation. The most egregious example of this is the
|
||||
third Puzzle Box, which is lacking its Sun, Moon, and Star icons. Every other puzzle box in the hospital, two of which
|
||||
we have already encountered and solved, has Braille text above or on all the buttons. However, for Plot Reasons, we have
|
||||
to go get Emily to decipher them. I don't have high demands for the logic behind puzzles, but they really could have
|
||||
tried to find another reason to bring Emily here instead of making Grace inexplicably incapable of solving the puzzle
|
||||
box through trial and error.
|
||||
|
||||
One variant I was able to come up with would've been hiding the solution to the puzzle box in a longer piece of text in
|
||||
Braille, perhaps even across several documents. That would still require Grace to go get help from Emily, after which
|
||||
she obviously couldn't leave her alone in the now-open cell.
|
||||
|
||||
## Linear excitement during the latter half
|
||||
|
||||
This is an issue that all the recent Resident Evil titles have had: the game gets way more linear the further you
|
||||
progress.
|
||||
|
||||
They did a great job of balancing open-exploration sections and linear progression with short, fun sections to blow off
|
||||
steam in between.
|
||||
|
||||

|
||||
|
||||
However, the RPD, and everything after it for that matter, marks a turning point. Playing these sections felt like the
|
||||
game tried to show me a lot of cool things while also running out of time.
|
||||
|
||||

|
||||
|
||||
The RPD itself consists of the following steps:
|
||||
|
||||
1. Get to the Library to pick up a key item
|
||||
2. Use the key item to open up a door
|
||||
3. Watch a cutscene and play a short stealth section
|
||||
4. Run away
|
||||
5. Leave the RPD
|
||||
|
||||
There are two additional things you can do: a short scavenger hunt and unlocking a briefcase. I believe the area has two
|
||||
other enemies you can defeat for some credits. That's it.
|
||||
|
||||
I love the idea of revisiting old locations like this, but it feels like a wasted opportunity to have you spend barely
|
||||
20 minutes in the area, only to leave and fight two boss fights basically back-to-back. The fact that they brought back
|
||||
Mr. X might at first seem like a really cool twist; that is, until you realize he's in the game for 10 minutes tops. 20
|
||||
if you spend more time looking around. It doesn't help that not even 20 minutes later, you immediately run into the next
|
||||
boss encounter that feels like another "look who we brought back :pointpeak:" moment. I think there were a lot of cool
|
||||
ideas that could have been executed by revisiting Raccoon City, but the way Requiem handles it feels like a wasted
|
||||
opportunity.
|
||||
|
||||
I suppose this is what I get for asking to have fewer "do three things" moments. 🥴
|
||||
|
||||
The sections post-RPD struggle the most with their pacing. I'm not sure if the game developers had a self-imposed time
|
||||
limit for how long the game should play, or if they had too many last minute ideas. The final two to three hours of the
|
||||
game boil down to you being rushed from set piece to set piece, with very little to no downtime.
|
||||
|
||||
## Last but not least: The Plot
|
||||
|
||||
The story is, again, typical for a Resident Evil game. It starts out with an intriguing premise, then completely loses
|
||||
the plot in its final hours.
|
||||
|
||||

|
||||
|
||||
Victor Gideon makes for an interesting antagonist. He's seemingly spent years tracking Grace down, planning, and
|
||||
researching the events that will transpire throughout the game. Unfortunately, Gideon just... doesn't do a lot
|
||||
throughout the campaign.
|
||||
|
||||
- He kidnaps Grace and subdues Leon, but doesn't do anything of note to either of them.
|
||||
- He lets both of them escape from the hospital, only to conveniently pick Grace back up (I don't even want to get into
|
||||
how weird the motivation for Grace post-hospital is).
|
||||
- He's flown out to Raccoon City with The True Antagonist and Grace?
|
||||
- ???
|
||||
- 🏍🏍🏍🏍
|
||||
- ???
|
||||
- Shows up to be the final boss
|
||||
- Dies
|
||||
|
||||
I can see a lot of potential given the character and setup, but the game seems content with keeping Gideon as a prop
|
||||
that it can conveniently dispose of in the end.
|
||||
|
||||
The same thing goes for The True Antagonist, Zalbert Zesker, who the game insists on calling Zeno or just Z.
|
||||
|
||||

|
||||
|
||||
His entire role in the game is to be the one who supposedly funded this entire operation. He gets one evil monologue at
|
||||
the end and then gets killed off. The plot would progress nearly identically to how it does in the final game if he
|
||||
wasn't here or wasn't Wesker. Gideon, being an ex-Umbrella researcher, at least has some sort of character motivation to
|
||||
continue his mission.
|
||||
|
||||
The only aspect of the story I genuinely disliked was when Leon S. Kennedy starts shooting at human soldiers who storm
|
||||
two rooms in a secret facility, only for them to never show up again. Especially when you consider that the second,
|
||||
larger room can be taken out by releasing a Licker from its tube with a well-placed shot. The weirdest part was that
|
||||
their presence in the game is once again no longer than 10 minutes at most. The only story reason I could come up with
|
||||
is that they flew in with Gideon and Wesker on the helicopter, and that's why we only ever run into two teams? It makes
|
||||
for an awkward moment in an otherwise great finale.
|
||||
|
||||
All of this is not meant to imply that I disliked the story. I had a great time going in blind and experiencing the
|
||||
narrative for the first time. This is meant to be taken as a "what could have been," not "look how they
|
||||
butchered my boy."
|
||||
|
||||
## Requiem.
|
||||
|
||||
All in all, Resident Evil Requiem is an amazing game. The plot might have holes and the gameplay can feel a little samey
|
||||
at times, but the overall experience was never boring. Quite the opposite, actually. I felt that throughout most of my
|
||||
journey, the gameplay was packed so tightly that twenty minutes felt like an hour. Not because it dragged on for too
|
||||
long, but because I couldn't wrap my mind around all the things happening back-to-back.
|
||||
|
||||
I **really** hope that RE9 ends up getting a Mercenaries mode; the gameplay as Leon is more refined than ever before and
|
||||
is
|
||||
a joy to play. The few sections where they funnel zombies in and just let you do your thing with a giant stockpile of
|
||||
ammunition or heavy weaponry are where the gameplay really shines.
|
||||
|
||||
This game also had the objectively worst and most terrifying objective notification I have received in a long time. (
|
||||
Yes, I instinctively threw a grenade).
|
||||
|
||||
> **Arachnophobia warning** for those who are sensitive to creepy crawlies.
|
||||
|
||||
||||
|
||||
|
||||
I think Resident Evil Requiem is a must-play for all fans of horror and action. I'm really excited to discover what
|
||||
places and characters CAPCOM will visit in the 10th entry to the series. Unless they somehow bring back Ethan Winters
|
||||
for his third game, that is.
|
||||
@@ -0,0 +1,67 @@
|
||||
import {
|
||||
VoidcannonHeaderLayoutType,
|
||||
VoidcannonHeaderType,
|
||||
VoidcannonContentType
|
||||
} from "voidcannon";
|
||||
|
||||
import bignuttyPagex from "../../authors/bignutty.pagex.js";
|
||||
|
||||
import videogamesCollection from "../../collections/videogames.pagex.js";
|
||||
|
||||
import {PagexResourceTransformer} from "pagex";
|
||||
import {ThemeVariants} from "pagex_commons";
|
||||
|
||||
export default {
|
||||
type: VoidcannonContentType.ARTICLE,
|
||||
content: {
|
||||
_transform: PagexResourceTransformer.MARKDOWN,
|
||||
path: "./content.md"
|
||||
},
|
||||
id: "resident-evil-requiem",
|
||||
title: "Thoughts on Resident Evil Requiem",
|
||||
abstract: "My favourite horror game of 2026. I didn't think they could come up with something worse than the fetus from Village.",
|
||||
author_abstract: "Professional scaredy cat",
|
||||
created_at: 1773102988178,
|
||||
theme: {
|
||||
partial: true,
|
||||
colors: {
|
||||
light: "#a30e0e",
|
||||
dark: "#a30e0e",
|
||||
},
|
||||
variant: ThemeVariants.VIBRANT,
|
||||
},
|
||||
header: {
|
||||
type: VoidcannonHeaderType.IMMERSIVE,
|
||||
layout: VoidcannonHeaderLayoutType.LOGO_LEFT,
|
||||
position: "0% 100%",
|
||||
base: {
|
||||
_transform: PagexResourceTransformer.MEDIA,
|
||||
path: "./assets/header/background_re9.webp"
|
||||
},
|
||||
logo: {
|
||||
_transform: PagexResourceTransformer.MEDIA,
|
||||
path: "./assets/header/logo_re9.webp"
|
||||
},
|
||||
immersive_content: {
|
||||
right: {
|
||||
outer: {
|
||||
_transform: PagexResourceTransformer.MEDIA,
|
||||
path: "./assets/header/immersive_outer_re9.webp"
|
||||
},
|
||||
inner: {
|
||||
_transform: PagexResourceTransformer.MEDIA,
|
||||
path: "./assets/header/immersive_inner_re9.webp"
|
||||
},
|
||||
base: {
|
||||
_transform: PagexResourceTransformer.MEDIA,
|
||||
path: "./assets/header/immersive_full_re9.webp"
|
||||
}
|
||||
}
|
||||
},
|
||||
color: "#a30e0e"
|
||||
},
|
||||
authors: [bignuttyPagex],
|
||||
collections: [
|
||||
videogamesCollection.id,
|
||||
]
|
||||
}
|
||||
@@ -4,7 +4,7 @@ export default {
|
||||
type: VoidcannonContentType.COLLECTION,
|
||||
id: "videogames",
|
||||
name: "Video Games",
|
||||
description: "Video Game Articles",
|
||||
description: "I like playing video games. I also care a lot about game design and like sharing my thoughts about games that I've played.",
|
||||
color: VoidcannonCollectionColor.RED_VIBRANT,
|
||||
icon: {
|
||||
type: VoidcannonCollectionIconType.ICON,
|
||||
|
||||
479
package-lock.json
generated
@@ -32,20 +32,20 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@emnapi/core": {
|
||||
"version": "1.8.1",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/core/-/core-1.8.1.tgz",
|
||||
"integrity": "sha512-AvT9QFpxK0Zd8J0jopedNm+w/2fIzvtPKPjqyw9jwvBaReTTqPBk9Hixaz7KbjimP+QNz605/XnjFcDAL2pqBg==",
|
||||
"version": "1.9.0",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/core/-/core-1.9.0.tgz",
|
||||
"integrity": "sha512-0DQ98G9ZQZOxfUcQn1waV2yS8aWdZ6kJMbYCJB3oUBecjWYO1fqJ+a1DRfPF3O5JEkwqwP1A9QEN/9mYm2Yd0w==",
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"dependencies": {
|
||||
"@emnapi/wasi-threads": "1.1.0",
|
||||
"@emnapi/wasi-threads": "1.2.0",
|
||||
"tslib": "^2.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@emnapi/runtime": {
|
||||
"version": "1.8.1",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/runtime/-/runtime-1.8.1.tgz",
|
||||
"integrity": "sha512-mehfKSMWjjNol8659Z8KxEMrdSJDDot5SXMq00dM8BN4o+CLNXQ0xH2V7EchNHV4RmbZLmmPdEaXZc5H2FXmDg==",
|
||||
"version": "1.9.0",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/runtime/-/runtime-1.9.0.tgz",
|
||||
"integrity": "sha512-QN75eB0IH2ywSpRpNddCRfQIhmJYBCJ1x5Lb3IscKAL8bMnVAKnRg8dCoXbHzVLLH7P38N2Z3mtulB7W0J0FKw==",
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"dependencies": {
|
||||
@@ -53,9 +53,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@emnapi/wasi-threads": {
|
||||
"version": "1.1.0",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/wasi-threads/-/wasi-threads-1.1.0.tgz",
|
||||
"integrity": "sha512-WI0DdZ8xFSbgMjR1sFsKABJ/C5OnRrjT06JXbZKexJGrDuPTzZdDYfFlsgcCXCyf+suG5QU2e/y1Wo2V/OapLQ==",
|
||||
"version": "1.2.0",
|
||||
"resolved": "https://registry.npmjs.org/@emnapi/wasi-threads/-/wasi-threads-1.2.0.tgz",
|
||||
"integrity": "sha512-N10dEJNSsUx41Z6pZsXU8FjPjpBEplgH24sfkmITrBED1/U2Esum9F3lfLrMjKHHjmi557zQn7kR9R+XWXu5Rg==",
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"dependencies": {
|
||||
@@ -241,27 +241,6 @@
|
||||
"integrity": "sha512-aGTxbpbg8/b5JfU1HXSrbH3wXZuLPJcNEcZQFMxLs3oSzgtVu6nFPkbbGGUvBcUjKV2YyB9Wxxabo+HEH9tcRQ==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@isaacs/balanced-match": {
|
||||
"version": "4.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@isaacs/balanced-match/-/balanced-match-4.0.1.tgz",
|
||||
"integrity": "sha512-yzMTt9lEb8Gv7zRioUilSglI0c0smZ9k5D65677DLWLtWJaXIS3CqcGyUFByYKlnUj6TkjLVs54fBl6+TiGQDQ==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": "20 || >=22"
|
||||
}
|
||||
},
|
||||
"node_modules/@isaacs/brace-expansion": {
|
||||
"version": "5.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@isaacs/brace-expansion/-/brace-expansion-5.0.1.tgz",
|
||||
"integrity": "sha512-WMz71T1JS624nWj2n2fnYAuPovhv7EUhk69R6i9dsVyzxt5eM3bjwvgk9L+APE1TRscGysAVMANkB0jh0LQZrQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@isaacs/balanced-match": "^4.0.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": "20 || >=22"
|
||||
}
|
||||
},
|
||||
"node_modules/@isaacs/cliui": {
|
||||
"version": "8.0.2",
|
||||
"resolved": "https://registry.npmjs.org/@isaacs/cliui/-/cliui-8.0.2.tgz",
|
||||
@@ -467,28 +446,6 @@
|
||||
"@lit/reactive-element": "^2.0.2"
|
||||
}
|
||||
},
|
||||
"node_modules/@lit-labs/ssr": {
|
||||
"version": "3.3.1",
|
||||
"resolved": "https://registry.npmjs.org/@lit-labs/ssr/-/ssr-3.3.1.tgz",
|
||||
"integrity": "sha512-JlF1PempxvzrGEpRFrF+Ki0MHzR3HA51SK8Zv0cFpW9p0bPW4k0FeCwrElCu371UEpXF7RcaE2wgYaE1az0XKg==",
|
||||
"license": "BSD-3-Clause",
|
||||
"dependencies": {
|
||||
"@lit-labs/ssr-client": "^1.1.7",
|
||||
"@lit-labs/ssr-dom-shim": "^1.3.0",
|
||||
"@lit/reactive-element": "^2.0.4",
|
||||
"@parse5/tools": "^0.3.0",
|
||||
"@types/node": "^16.0.0",
|
||||
"enhanced-resolve": "^5.10.0",
|
||||
"lit": "^3.1.2",
|
||||
"lit-element": "^4.0.4",
|
||||
"lit-html": "^3.1.2",
|
||||
"node-fetch": "^3.2.8",
|
||||
"parse5": "^7.1.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=13.9.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@lit-labs/ssr-client": {
|
||||
"version": "1.1.8",
|
||||
"resolved": "https://registry.npmjs.org/@lit-labs/ssr-client/-/ssr-client-1.1.8.tgz",
|
||||
@@ -501,9 +458,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@lit-labs/ssr-dom-shim": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/@lit-labs/ssr-dom-shim/-/ssr-dom-shim-1.4.0.tgz",
|
||||
"integrity": "sha512-ficsEARKnmmW5njugNYKipTm4SFnbik7CXtoencDZzmzo/dQ+2Q0bgkzJuoJP20Aj0F+izzJjOqsnkd6F/o1bw==",
|
||||
"version": "1.5.1",
|
||||
"resolved": "https://registry.npmjs.org/@lit-labs/ssr-dom-shim/-/ssr-dom-shim-1.5.1.tgz",
|
||||
"integrity": "sha512-Aou5UdlSpr5whQe8AA/bZG0jMj96CoJIWbGfZ91qieWu5AWUMKw8VR/pAkQkJYvBNhmCcWnZlyyk5oze8JIqYA==",
|
||||
"license": "BSD-3-Clause"
|
||||
},
|
||||
"node_modules/@lit/reactive-element": {
|
||||
@@ -661,12 +618,12 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@rsbuild/core": {
|
||||
"version": "1.7.2",
|
||||
"resolved": "https://registry.npmjs.org/@rsbuild/core/-/core-1.7.2.tgz",
|
||||
"integrity": "sha512-VAFO6cM+cyg2ntxNW6g3tB2Jc5J5mpLjLluvm7VtW2uceNzyUlVv41o66Yp1t1ikxd3ljtqegViXem62JqzveA==",
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rsbuild/core/-/core-1.7.3.tgz",
|
||||
"integrity": "sha512-kI1oQvCXbQYxUvQPnDLdjSX4gFsbrFNpuUj6jXEJ7IcJ74Q+n4oeFj74/8tKerhxhe0L90m/ZQfzLeN5ORGA9w==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@rspack/core": "~1.7.1",
|
||||
"@rspack/core": "~1.7.5",
|
||||
"@rspack/lite-tapable": "~1.1.0",
|
||||
"@swc/helpers": "^0.5.18",
|
||||
"core-js": "~3.47.0",
|
||||
@@ -680,27 +637,27 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@rspack/binding": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding/-/binding-1.7.3.tgz",
|
||||
"integrity": "sha512-N943pbPktJPymiYZWZMZMVX/PeSU42cWGpBly82N+ibNCX/Oo4yKWE0v+TyIJm5JaUFhtF2NpvzRbrjg/6skqw==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding/-/binding-1.7.8.tgz",
|
||||
"integrity": "sha512-P4fbrQx5hRhAiC8TBTEMCTnNawrIzJLjWwAgrTwRxjgenpjNvimEkQBtSGrXOY+c+MV5Q74P+9wPvVWLKzRkQQ==",
|
||||
"license": "MIT",
|
||||
"optionalDependencies": {
|
||||
"@rspack/binding-darwin-arm64": "1.7.3",
|
||||
"@rspack/binding-darwin-x64": "1.7.3",
|
||||
"@rspack/binding-linux-arm64-gnu": "1.7.3",
|
||||
"@rspack/binding-linux-arm64-musl": "1.7.3",
|
||||
"@rspack/binding-linux-x64-gnu": "1.7.3",
|
||||
"@rspack/binding-linux-x64-musl": "1.7.3",
|
||||
"@rspack/binding-wasm32-wasi": "1.7.3",
|
||||
"@rspack/binding-win32-arm64-msvc": "1.7.3",
|
||||
"@rspack/binding-win32-ia32-msvc": "1.7.3",
|
||||
"@rspack/binding-win32-x64-msvc": "1.7.3"
|
||||
"@rspack/binding-darwin-arm64": "1.7.8",
|
||||
"@rspack/binding-darwin-x64": "1.7.8",
|
||||
"@rspack/binding-linux-arm64-gnu": "1.7.8",
|
||||
"@rspack/binding-linux-arm64-musl": "1.7.8",
|
||||
"@rspack/binding-linux-x64-gnu": "1.7.8",
|
||||
"@rspack/binding-linux-x64-musl": "1.7.8",
|
||||
"@rspack/binding-wasm32-wasi": "1.7.8",
|
||||
"@rspack/binding-win32-arm64-msvc": "1.7.8",
|
||||
"@rspack/binding-win32-ia32-msvc": "1.7.8",
|
||||
"@rspack/binding-win32-x64-msvc": "1.7.8"
|
||||
}
|
||||
},
|
||||
"node_modules/@rspack/binding-darwin-arm64": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-darwin-arm64/-/binding-darwin-arm64-1.7.3.tgz",
|
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"integrity": "sha512-sXha3xG2KDkXLVjrmnw5kGhBriH2gFd9KAyD2ZBq0sH/gNIvqEaWhAFoO1YtrKU6rCgiSBrs0frfGc6DEqWfTA==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-darwin-arm64/-/binding-darwin-arm64-1.7.8.tgz",
|
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"integrity": "sha512-KS6SRc+4VYRdX1cKr1j1HEuMNyEzt7onBS0rkenaiCRRYF0z4WNZNyZqRiuxgM3qZ3TISF7gdmgJQyd4ZB43ig==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
@@ -711,9 +668,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-darwin-x64": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-darwin-x64/-/binding-darwin-x64-1.7.3.tgz",
|
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"integrity": "sha512-AUWMBgaPo7NgpW7arlw9laj9ZQxg7EjC5pnSCRH4BVPV+8egdoPCn5DZk05M25m73crKnGl8c7CrwTRNZeaPrw==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-darwin-x64/-/binding-darwin-x64-1.7.8.tgz",
|
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"integrity": "sha512-uyXSDKLg2CtqIJrsJDlCqQH80YIPsCUiTToJ59cXAG3v4eke0Qbiv6d/+pV0h/mc0u4inAaSkr5dD18zkMIghw==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
@@ -724,9 +681,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-linux-arm64-gnu": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-arm64-gnu/-/binding-linux-arm64-gnu-1.7.3.tgz",
|
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"integrity": "sha512-SodEX3+1/GLz0LobX9cY1QdjJ1NftSEh4C2vGpr71iA3MS9HyXuw4giqSeRQ4DpCybqpdS/3RLjVqFQEfGpcnw==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-arm64-gnu/-/binding-linux-arm64-gnu-1.7.8.tgz",
|
||||
"integrity": "sha512-dD6gSHA18Uj0eqc1FCwwQ5IO5mIckrpYN4H4kPk9Pjau+1mxWvC4y5Lryz1Z8P/Rh1lnQ/wwGE0XL9nd80+LqQ==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
@@ -737,9 +694,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-linux-arm64-musl": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-arm64-musl/-/binding-linux-arm64-musl-1.7.3.tgz",
|
||||
"integrity": "sha512-ydD2fNdEy+G7EYJ/a3FfdFZPfrLj/UnZocCNlZTTSHEhu+jURdQk0hwV11CvL+sjnKU5e/8IVMGUzhu3Gu8Ghg==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-arm64-musl/-/binding-linux-arm64-musl-1.7.8.tgz",
|
||||
"integrity": "sha512-m+uBi9mEVGkZ02PPOAYN2BSmmvc00XGa6v9CjV8qLpolpUXQIMzDNG+i1fD5SHp8LO+XWsZJOHypMsT0MzGTGw==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
@@ -750,9 +707,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-linux-x64-gnu": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-x64-gnu/-/binding-linux-x64-gnu-1.7.3.tgz",
|
||||
"integrity": "sha512-adnDbUqafSAI6/N6vZ+iONSo1W3yUpnNtJqP3rVp7+YdABhUpbOhtaY37qpIJ3uFajXctYFyISPrb4MWl1M9Yg==",
|
||||
"version": "1.7.8",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-x64-gnu/-/binding-linux-x64-gnu-1.7.8.tgz",
|
||||
"integrity": "sha512-IAPp2L3yS33MAEkcGn/I1gO+a+WExJHXz2ZlRlL2oFCUGpYi2ZQHyAcJ3o2tJqkXmdqsTiN+OjEVMd/RcLa24g==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
@@ -763,9 +720,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-linux-x64-musl": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-linux-x64-musl/-/binding-linux-x64-musl-1.7.3.tgz",
|
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"integrity": "sha512-5jnjdODk5HCUFPN6rTaFukynDU4Fn9eCL+4TSp6mqo6YAnfnJEuzDjfetA8t3aQFcAs7WriQfNwvdcA4HvYtbA==",
|
||||
"version": "1.7.8",
|
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"resolved": "https://registry.npmjs.org/@rspack/binding-linux-x64-musl/-/binding-linux-x64-musl-1.7.8.tgz",
|
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"integrity": "sha512-do/QNzb4GWdXCsipblDcroqRDR3BFcbyzpZpAw/3j9ajvEqsOKpdHZpILT2NZX/VahhjqfqB3k0kJVt3uK7UYQ==",
|
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"cpu": [
|
||||
"x64"
|
||||
],
|
||||
@@ -776,9 +733,9 @@
|
||||
]
|
||||
},
|
||||
"node_modules/@rspack/binding-wasm32-wasi": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-wasm32-wasi/-/binding-wasm32-wasi-1.7.3.tgz",
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"integrity": "sha512-WLQK0ksUzMkVeGoHAMIxenmeEU5tMvFDK36Aip7VRj7T6vZTcAwvbMwc38QrIAvlG7dqWoxgPQi35ba1igNNDw==",
|
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"version": "1.7.8",
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"integrity": "sha512-mHtgYTpdhx01i0XNKFYBZyCjtv9YUe/sDfpD1QK4FytPFB+1VpYnmZiaJIMM77VpNsjxGAqWhmUYxi2P6jWifw==",
|
||||
"cpu": [
|
||||
"wasm32"
|
||||
],
|
||||
@@ -789,9 +746,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@rspack/binding-win32-arm64-msvc": {
|
||||
"version": "1.7.3",
|
||||
"resolved": "https://registry.npmjs.org/@rspack/binding-win32-arm64-msvc/-/binding-win32-arm64-msvc-1.7.3.tgz",
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"integrity": "sha512-RAetPeY45g2NW6fID46VTV7mwY4Lqyw/flLbvCG28yrVOSkekw1KMCr1k335O3VNeqD+5dZDi1n+mwiAx/KMmA==",
|
||||
"version": "1.7.8",
|
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"resolved": "https://registry.npmjs.org/@rspack/binding-win32-arm64-msvc/-/binding-win32-arm64-msvc-1.7.8.tgz",
|
||||
"integrity": "sha512-Mkxg86F7kIT4pM9XvE/1LAGjK5NOQi/GJxKyyiKbUAeKM8XBUizVeNuvKR0avf2V5IDAIRXiH1SX8SpujMJteA==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
@@ -802,9 +759,9 @@
|
||||
]
|
||||
},
|
||||
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@@ -815,9 +772,9 @@
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@@ -828,13 +785,13 @@
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@@ -933,9 +890,9 @@
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@@ -988,9 +945,9 @@
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@@ -1012,9 +969,9 @@
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@@ -1022,16 +979,16 @@
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@@ -1039,13 +996,13 @@
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@@ -1053,13 +1010,13 @@
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@@ -1067,12 +1024,12 @@
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@@ -1080,12 +1037,12 @@
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@@ -1093,15 +1050,15 @@
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@@ -1109,14 +1066,14 @@
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@@ -1124,14 +1081,14 @@
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@@ -1139,9 +1096,9 @@
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@@ -1149,12 +1106,12 @@
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@@ -1285,6 +1242,15 @@
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|
||||
"@rsbuild/core": "^1.7.3",
|
||||
"fastify": "^5.6.1",
|
||||
"gqlmin": "^0.3.1",
|
||||
"html-minifier-terser": "^7.2.0",
|
||||
"image-size": "^2.0.2",
|
||||
"lightningcss": "^1.31.1"
|
||||
"lightningcss": "^1.32.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"lightningcss-linux-arm64-musl": "^1.31.1",
|
||||
@@ -4318,6 +4290,35 @@
|
||||
"pagex": "file:../pagex"
|
||||
}
|
||||
},
|
||||
"pagex/node_modules/@lit-labs/ssr": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@lit-labs/ssr/-/ssr-4.0.0.tgz",
|
||||
"integrity": "sha512-pODr+t7cZVIrCRLuSLuWAACDnztEk5IrRFwFsbxyAyWcP2XP8aKuUZdVM/biXqxvIyHyCKtNZ92Gdcr+pjA5BQ==",
|
||||
"license": "BSD-3-Clause",
|
||||
"dependencies": {
|
||||
"@lit-labs/ssr-client": "^1.1.7",
|
||||
"@lit-labs/ssr-dom-shim": "^1.5.0",
|
||||
"@lit/reactive-element": "^2.0.4",
|
||||
"@parse5/tools": "^0.3.0",
|
||||
"enhanced-resolve": "^5.10.0",
|
||||
"lit": "^3.1.2",
|
||||
"lit-element": "^4.0.4",
|
||||
"lit-html": "^3.1.2",
|
||||
"node-fetch": "^3.2.8",
|
||||
"parse5": "^7.1.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=13.9.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@types/node": ">=20.0.0 <25.0.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@types/node": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"voidcannon": {
|
||||
"version": "1.0.0",
|
||||
"dependencies": {
|
||||
@@ -4331,7 +4332,7 @@
|
||||
"emoji-regex": "^10.6.0",
|
||||
"gm3": "file:../gm3",
|
||||
"lit": "^3.3.2",
|
||||
"node-vibrant": "^4.0.3",
|
||||
"node-vibrant": "^4.0.4",
|
||||
"pagex": "file:../pagex",
|
||||
"pagex_commons": "file:../pagex_commons",
|
||||
"shiki": "^3.20.0",
|
||||
|
||||