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Go

// Package ratelimit provides a small in-process fixed-window counter for the
// public endpoints that an unauthenticated caller can drive.
//
// It is deliberately not distributed. A deployment running several replicas gets
// the configured limit per replica rather than per cluster, which weakens the
// bound by a factor of the replica count. That is the right trade here because
// these limits exist to make flooding expensive, not to meter a quota, and
// because reaching for a shared store would put a network round trip on the
// hottest unauthenticated paths in the application. If this ever needs to be
// exact across replicas, the Limiter interface is small enough to swap.
package ratelimit
import (
"sync"
"time"
)
type bucket struct {
count int
resetAt time.Time
}
// Limiter counts requests per key inside a fixed window. The zero value is not
// usable; call New. A nil *Limiter allows everything, so a caller can represent
// "disabled" by holding nil instead of branching at every use site.
type Limiter struct {
limit int
window time.Duration
mu sync.Mutex
buckets map[string]bucket
sweptAt time.Time
}
// New returns a Limiter that allows limit requests per window for each distinct
// key. A limit of zero or less, or a non-positive window, disables the limiter.
func New(limit int, window time.Duration) *Limiter {
if limit <= 0 || window <= 0 {
return &Limiter{limit: limit, window: window, buckets: make(map[string]bucket)}
}
return &Limiter{limit: limit, window: window, buckets: make(map[string]bucket)}
}
// Allow records one request for key and reports whether it may proceed. When it
// returns false, retryAfter is how long the caller should wait before the window
// resets, and is meant for a Retry-After header.
func (l *Limiter) Allow(key string) (bool, time.Duration) {
if l == nil || l.limit <= 0 || l.window <= 0 {
return true, 0
}
now := time.Now()
l.mu.Lock()
defer l.mu.Unlock()
l.sweep(now)
current, ok := l.buckets[key]
if !ok || !now.Before(current.resetAt) {
l.buckets[key] = bucket{count: 1, resetAt: now.Add(l.window)}
return true, 0
}
current.count++
l.buckets[key] = current
if current.count > l.limit {
retryAfter := current.resetAt.Sub(now)
if retryAfter < 0 {
retryAfter = 0
}
return false, retryAfter
}
return true, 0
}
// Len reports how many keys are currently tracked. It exists for tests.
func (l *Limiter) Len() int {
if l == nil {
return 0
}
l.mu.Lock()
defer l.mu.Unlock()
return len(l.buckets)
}
// sweep drops buckets whose window has elapsed, so a long-running process does
// not accumulate one entry per address it has ever seen. It runs at most once per
// window and under the same lock as Allow, which keeps the cost amortised and
// avoids a background goroutine whose lifetime somebody would have to own.
func (l *Limiter) sweep(now time.Time) {
if !l.sweptAt.IsZero() && now.Sub(l.sweptAt) < l.window {
return
}
for key, current := range l.buckets {
if !now.Before(current.resetAt) {
delete(l.buckets, key)
}
}
l.sweptAt = now
}